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	<title>Comments on: Second Lease on my Second Life</title>
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	<link>http://blog.communispace.com/index.php/2009/11/17/second-lease-on-my-second-life</link>
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		<title>By: Charlotte Daher</title>
		<link>http://blog.communispace.com/index.php/2009/11/17/second-lease-on-my-second-life/comment-page-1#comment-360</link>
		<dc:creator>Charlotte Daher</dc:creator>
		<pubDate>Fri, 20 Nov 2009 10:22:10 +0000</pubDate>
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		<description>Mike,

I think the BBC got word of your post http://news.bbc.co.uk/2/hi/uk_news/magazine/8367957.stm :) Looks like you&#039;re not the only one who left their avatar hanging on a park bench.

Cheers!</description>
		<content:encoded><![CDATA[<p>Mike,</p>
<p>I think the BBC got word of your post <a href="http://news.bbc.co.uk/2/hi/uk_news/magazine/8367957.stm" rel="nofollow">http://news.bbc.co.uk/2/hi/uk_news/magazine/8367957.stm</a> :) Looks like you&#8217;re not the only one who left their avatar hanging on a park bench.</p>
<p>Cheers!</p>
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		<title>By: Mike Jennings</title>
		<link>http://blog.communispace.com/index.php/2009/11/17/second-lease-on-my-second-life/comment-page-1#comment-359</link>
		<dc:creator>Mike Jennings</dc:creator>
		<pubDate>Fri, 20 Nov 2009 10:11:19 +0000</pubDate>
		<guid isPermaLink="false">http://blog.communispace.com/?p=1921#comment-359</guid>
		<description>Thanks, Claire-Voe. I&#039;m glad you liked my post. Goffman is a little taller than me!</description>
		<content:encoded><![CDATA[<p>Thanks, Claire-Voe. I&#8217;m glad you liked my post. Goffman is a little taller than me!</p>
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		<title>By: Claire-Voe Ocampo</title>
		<link>http://blog.communispace.com/index.php/2009/11/17/second-lease-on-my-second-life/comment-page-1#comment-357</link>
		<dc:creator>Claire-Voe Ocampo</dc:creator>
		<pubDate>Thu, 19 Nov 2009 11:27:03 +0000</pubDate>
		<guid isPermaLink="false">http://blog.communispace.com/?p=1921#comment-357</guid>
		<description>Hi Mike,

I really enjoyed reading this post! Please keep us posted on Goffman&#039;s state. I wonder if he looks like you. :)

Claire-Voe</description>
		<content:encoded><![CDATA[<p>Hi Mike,</p>
<p>I really enjoyed reading this post! Please keep us posted on Goffman&#8217;s state. I wonder if he looks like you. :)</p>
<p>Claire-Voe</p>
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		<title>By: Mike Jennings</title>
		<link>http://blog.communispace.com/index.php/2009/11/17/second-lease-on-my-second-life/comment-page-1#comment-354</link>
		<dc:creator>Mike Jennings</dc:creator>
		<pubDate>Wed, 18 Nov 2009 10:06:47 +0000</pubDate>
		<guid isPermaLink="false">http://blog.communispace.com/?p=1921#comment-354</guid>
		<description>Hi MSGiro,

I agree that Second Life is probably not the be all and end all of collaboration tools. One new feature that interests me is the new voice capability because I have never been a fan of IM. Thanks for sharing your Second Life experience. Anyone else want to tell us about their Second Life?

Mike</description>
		<content:encoded><![CDATA[<p>Hi MSGiro,</p>
<p>I agree that Second Life is probably not the be all and end all of collaboration tools. One new feature that interests me is the new voice capability because I have never been a fan of IM. Thanks for sharing your Second Life experience. Anyone else want to tell us about their Second Life?</p>
<p>Mike</p>
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		<title>By: MSGiro</title>
		<link>http://blog.communispace.com/index.php/2009/11/17/second-lease-on-my-second-life/comment-page-1#comment-351</link>
		<dc:creator>MSGiro</dc:creator>
		<pubDate>Tue, 17 Nov 2009 14:27:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.communispace.com/?p=1921#comment-351</guid>
		<description>Hey Mike,

I&#039;m glad to hear that SL is picking up some steam again. It helps that I&#039;ve recently been asked to consult on an SL specific project; something I haven&#039;t done for over a year. Without having intimate knowledge of their technology improvements the biggest reason I soured on SL, after a few years, were the limitations. I&#039;m willing to bet a fair amount still exist. The one thing I love about Twitter and Facebook is the ability to simultaneously communicate with thousands of people simultaneously and quickly gather information. SL, with it&#039;s 100 person on an island at one time limitation (which you could never achieve if you actually built something on the sim) was a HUGE problem. It killed so many great ideas and was probably the single biggest reason many brands shied away. For the longest time I couldn&#039;t get HTML or Flash inside of SL so the integration non-SL, but online, related initiatives was impossible. Limitations in design; i.e. not being able to use readily available 3D design software to import inside were a huge strain on costs. You had to find specialists or retrain those folks who were experts in existing software. That led to there being a lack of 3rd party integration. If collaboration is what SL is best at then we should have a plethora of tools at our disposal to utilize for those purposes. Marketing and sales don&#039;t have the time to wait for the improvements and now Twitter and Facebook exploded due to its accessibility. They aren&#039;t the best tools, but they are certainly easy to use.

Fortunately I have met and worked with many folks from Linden Lab. I wish them nothing but the best. They are great people and have a powerful product in their possession. I just don&#039;t think it&#039;s the software platform I always hoped it would be. I hope they can prove me wrong.</description>
		<content:encoded><![CDATA[<p>Hey Mike,</p>
<p>I&#8217;m glad to hear that SL is picking up some steam again. It helps that I&#8217;ve recently been asked to consult on an SL specific project; something I haven&#8217;t done for over a year. Without having intimate knowledge of their technology improvements the biggest reason I soured on SL, after a few years, were the limitations. I&#8217;m willing to bet a fair amount still exist. The one thing I love about Twitter and Facebook is the ability to simultaneously communicate with thousands of people simultaneously and quickly gather information. SL, with it&#8217;s 100 person on an island at one time limitation (which you could never achieve if you actually built something on the sim) was a HUGE problem. It killed so many great ideas and was probably the single biggest reason many brands shied away. For the longest time I couldn&#8217;t get HTML or Flash inside of SL so the integration non-SL, but online, related initiatives was impossible. Limitations in design; i.e. not being able to use readily available 3D design software to import inside were a huge strain on costs. You had to find specialists or retrain those folks who were experts in existing software. That led to there being a lack of 3rd party integration. If collaboration is what SL is best at then we should have a plethora of tools at our disposal to utilize for those purposes. Marketing and sales don&#8217;t have the time to wait for the improvements and now Twitter and Facebook exploded due to its accessibility. They aren&#8217;t the best tools, but they are certainly easy to use.</p>
<p>Fortunately I have met and worked with many folks from Linden Lab. I wish them nothing but the best. They are great people and have a powerful product in their possession. I just don&#8217;t think it&#8217;s the software platform I always hoped it would be. I hope they can prove me wrong.</p>
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